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Quick reference

Counteract Checks

How to do those god damn counteract checks. Four steps, one table, and a calculator so nobody has to do the arithmetic at the table again.

The four steps

1

Work out your counteract rank

If you're using a spell, it's the spell's rank — the rank you actually cast it at, heightening included.

Anything that isn't a spell: halve its level and round up, minimum 0.

2

Work out the target's counteract rank

Same rule. A spell uses its rank; anything else is ceil(level ÷ 2).

If the effect's level isn't clear and a creature produced it, halve the creature's level and round up.

3

Find the DC

Affliction — the DC is printed in its stat block. Spell — use the caster's spell DC. Anything else — the GM sets one from the effect's level.

4

Roll, then compare ranks

For a spell, the modifier is your spellcasting attribute modifier + spellcasting proficiency bonus, plus anything that specifically applies to counteract checks. Otherwise use the relevant skill modifier.

The roll decides your degree of success — the ranks decide whether that degree is good enough.

Is it counteracted?

Your spell or effect
What you're trying to end

The whole table

The highest counteract rank you can end, by your rank and how the roll went. Bracketed numbers are the levels that rank usually corresponds to.

Your rankFailureSuccessCritical success
The bit everyone forgets: a failure still counteracts something — anything of a strictly lower rank than yours. You only counteract nothing at all on a critical failure.
Counteracting on Archives of Nethys ↗